Unreal Engine 5 - VFX 2024
Lightning
In this project, I developed a dynamic lightning visual effect using Unreal Engine. This effect is controlled by a blueprint actor that utilizes line tracing to determine the impact points of the lightning. Upon impact, a Multiple traces is triggered, generating smaller lightning strikes around the primary impact site. The lightning material has a subtle chromatic aberation effect for when the lightning is fading.
Key features of this effect include:
Line Tracing Control: The primary lightning strike's point of impact is controlled through line tracing, ensuring precise and realistic interactions with the environment.
Secondary Lightning Generation: Upon impact, smaller lightning strikes are generated around the primary strike, enhancing the visual complexity and realism of the effect.
Blueprint Customization: The blueprint allows for extensive customization, including the frequency, amount, and radius in which the lightning strikes, providing flexibility to adapt the effect to various scenarios and artistic needs.