Unreal Engine 5 - VFX 2024
Slash Attack
This project showcases a simple slash attack visual effect, developed with a focus on environmental interaction and visual impact. The effect is driven by generation events that accurately position various visual elements along the trajectory of the slash. I employed decals to produce a glowing effect that seamlessly interacts with the environment, whether on flat surfaces or more complex, tessellated terrain. This approach ensures that the effect remains visually consistent and immersive, enhancing the overall realism and responsiveness of the game world.
While working on this effect, I recognized an opportunity for optimization. Initially, the materials used in the effect were not fully optimized, which led to increased shader complexity. To address this, I created a slightly more stylized version of the effect, employing a “masked” blend mode instead of “translucent”. This adjustment reduced shader complexity, leading to more efficient rendering without compromising the visual quality.