Unreal Engine 5 - VFX 2024

Stylized Smoke

In this project, I developed several iterations of smoke visual effects, experimenting with a stylized VFX component that can be adapted for other effects, such as small explosions, fire, and regular smoke. The VFX is designed to be simple yet effective, with low shader complexity achieved through the use of a masked blending mode. Additionally, the smoke animations are driven by dynamic parameters, allowing for more varied visual effects.

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All VFX iterations utilize the same master material. For further optimization, the material's shading method could be adjusted to "unlit", however for this project, it is configured with the “default lit".

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